![]() ![]() The series is notorious for its impenetrability, at least on first glance, and despite an especially ardent fanbase keen on retaining the challenge, the studio seems intent on tackling it. I visited Paradox to take an early, hands-off look at it, and the two points repeated to me were that it's "way deeper" in a lot of places - despite Crusader Kings 2 having a good seven years of DLC to it - but is filled with far more "usability" in a lot of others. It would help if there were some very clever people walking around the studio - and if that means the office humour's a bit professor-at-a-dinner-party, so be it.Ĭrusader Kings 3 itself is essentially Crusader Kings 2, but tall as opposed to broad. It's also a game releasing at a different sort of time to Crusader Kings 2, with a different moment in history waiting for it. Its next major game is Crusader Kings 3, a follow-up to a huge hit with a cult following, and it has to juggle expanding that audience while appeasing an especially ardent old one. ![]() ![]() ![]() This is a studio that makes games about history, and science, and building and managing societies. It's a bit cute, sure, but I do like how it means you keep saying things like "let's go to Buridan's bridge - Schrodinger's cat and the problem of evil are busy." And it's a nice reminder of where you are. The meeting rooms at Paradox Studios are all named after paradoxes. ![]()
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